Choose Your Game

Guild Wars 2
Buy Gold
Buy PowerLeveling
Buy CDKey
Blade and Soul
Buy Gold
Buy PowerLeveling
Buy CDKey
C9: Golden Continent
Buy Gold
Star Wars: The Old Republic
Buy Gold
Buy PowerLeveling
Buy Time Card
Aion
Aion Gold
Aion PowerLeveling
Aion Card
Apex Legends
Buy Gold
ArcheAge Unchained
Buy Gold
Buy PowerLeveling
Buy CDKey
ASTA
ASTA Gold
Black Desert
Buy Gold
Bless Global
Buy Gold
Cabal
Cabal Gold
Cabal PowerLeveling
Cabal Cash
Dekaron
Dekaron Gold
Dofus
Dofus Gold
Dofus Items
Dragomon Hunter
Buy Gold
Dungeon Fighter Online
Buy Gold
Buy PowerLeveling
ELOA
ELOA Gold
Eve
Eve Gold
Eve Time Card
EverQuestII
Buy Gold
Buy Items
EverQuestII Krono
Fallout 76
Fallout 76 Gold
Fallout 76 Items
FFXI
FFXI Gold
FFXI CDKey
FFXIV
FFXIV Gold
LastChaos
LastChaos Gold
Lost Continent
Buy Gold
Buy Items
Lotro
Lotro Gold
Lotro PowerLeveling
Mabinogi
Mabinogi Gold
Mabinogi Items
Nexon Cash Code
Maple Story
Buy Gold
Nexon Cash Code
MapleStory M
Buy Gold
Buy Items
Nexon Cash Code
MIR4
MIR4 Gold
MS&Mab
MS&Mab Gold
MS&Mab PowerLeveling
MS&Mab Items
MS&Mab CDKey
MU Legend
MU Legend Gold
Perfect World Mobile
Buy Gold
Buy Items
Ragnarok
Ragnarok Gold
Ragnarok Items
Ragnarok Transcendence
Buy Gold
Riders of Icarus
Buy Gold
Buy PowerLeveling
Buy Items
Buy CDKey
Runes Of Magic
RuneScape
RuneScape Gold
RuneScape PowerLeveling
RuneScape Account
SoulSaver
SoulSaver Gold
Swords of Legends Online
Buy Gold
Therian Saga
Buy Gold
Buy CDKey
Throne and Liberty
Buy Gold
Torchlight2
Buy Gold
V4
V4 Gold
Wakfu
Wakfu Gold
Wildstar
Wildstar Gold
Wildstar PowerLeveling
Wildstar CDKey
Wizard101
Wizard101 Gold
Wizard101 Items

Home » Site News » Guild Wars 2 : Playing Solo Together

Tags :     

In the latest MMORPG column examining Arena.Net's Guild Wars 2, Bill Murphy talks about the envelope-expanding nature of the dynamic quest line. Designed to cater to all type of players, from the casual to the hardcore, dynamic events are building on ideas from the past and taking them in new directions. Check out Bill's thoughts about what Arena.Net is doing with dynamic events and see if you agree with his conclusions. As always, let us know your thoughts on our forums. To that end, they've designed their system from the ground up to scale with each person that enters or leaves the designated event area. One person starts it, and it'll be targeted to just that person. But when more come, and the next stage begins it'll alter the amount of enemies and the difficulty to match the amount of people there. When we asked the team whether they'd taken into account the effects of people who show up and just go AFK or don't do any work and just hope to get rewards they assured us that the "Karma" system for rewards takes actual numbers and actions performed into effect. They also assured us that the AFK folk would likely fall in battle before they had any real chance to ruin the fun for you and others.